Junkpile Hoodie
For my most recent project, I created a junkpile hoodie depicting the piles of fast fashion waste that end up in landfills. We had the opportunity to work on a industry project with the Fabricant, focusing on customisation. So I created several variations in textures, material and colour for the user to choose from.
Included below are my mood and texture boards, along with garment design inspirations. I utilized AI to generate images that served as initial inspiration.
The texture variations for the hoodie are inspired by incinerated, weathered, and dust-covered garments, symbolizing the stages that garment waste undergoes in landfills. Each colour variation is named after landfills and waste markets where fashion waste ultimately ends up.
Renders of the Junkpile Hoodie in Substance Painter
1st row: Incinerated & burnt texture of hoodie in cool & pastel tones
2nd row: Dust, dirt & stained texture of hoodie in warm tones
3rd row: Weathered (moss & mould) texture of hoodie in warm tones
Process
Attached below is a recording of my design process of the hoodie from creating the silhouette to texturing. I made the base of the hoodie using Clo3D and textured it in Adobe 3D Substance Painter.
Sketchfab model
Here is an interactive 3D model of my hoodie on Sketchfab, featuring the weathered texture with cool tone variations.
Renders of the Junkpile Hoodie in Unreal Engine
I created an environment in Unreal Engine for viewing the outfit, designed to evoke a sense of floating tranquility in an improved world. This environment offers three different lighting variations for users to choose from.
1st row: Incinerated & burnt texture of hoodie in cool, warn & pastel tones in a red dawn environment
2nd row: Dust, dirt & stained texture of hoodie in cool, warn & pastel tones in a cosmo sunset environment
3rd row: Weathered (moss & mould) texture of hoodie in cool, warn & pastel tones in a starry night environment
Clickthrough in Configurator Tool’s Interface Below is the recorded clickthrough video of the different variations of the Junkpile Hoodie in the Configurator Tool’s interface, made for the industry project with The Fabricant, on Figma.
360° video
Here is a 360° video of the Junkpile Hoodie in a starry night environment, showcasing the weathered texture in warm tone variations.
3D Environment in Unreal EngineI created a background environment in Unreal Engine, experimenting with three different lighting settings: dawn, sunset, and night. I adjusted the sky sphere, atmosphere, and fog settings to achieve these effects. Additionally, I edited the clouds to make them dynamic. Below is a recording of the process.